Replika wrote:What's Cephalid Breakfast without Cephalid Illusionist? (We don't store token image in the repository, but I hope Chris will add it to his token files) Your cards are added to the SVN, thanks Zirbert! Zirbert wrote: Zombie Pack 4: "It's Not The Same As Killing The Dead Ones, Daddy!", with which title we separate the tier 2 zombie nerds from the posers. Remeber, Shuko is already there! Replika Posts: 115 Joined:, 21:15 Has thanked: 2 times Been thanked: 3 times SVar:TrigMill:AB$Mill | Cost$ 0 | NumCards$ 3 | Defined$ YouĮndNow we are only one Nomads en-Kor away from a Full Cephalid Breakfast. | SpellDescription$ Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. T:Mode$ SpellAbilit圜ast | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability, put the top three cards of your library into your graveyard.Ī:AB$Pump | Cost$ 2 U T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ HIDDEN Prevent all combat damage that would be dealt to and dealt by CARDNAME. What's Cephalid Breakfast without Cephalid Illusionist?Īs always, the card was tested successfully by me.Ĭode: Select all Name: Cephalid Illusionist Attachments Zombie Pack 4.zip (30.48 KiB) Downloaded 287 times Zirbert Posts: 511 Joined:, 16:04 Has thanked: 104 times Been thanked: 19 times I had hoped that Nim Deathmantle was going to make the cut this time, but it needs the ability to auto-attach to an incoming creature, so, not yet. Once again, I think I've hit the current limit on scriptable zombies, but would be happy to be told otherwise. I know it works, though, because when I used this to revive otherwise nonblack creatures, I couldn't then target them with Doom Blade. It makes the returned creature black, but there's no way to tell that. Testing Rise from the Grave made me realize that Forge provides no visible indication that a creature's color has been altered. If anyone with SVN commit status disagrees, feel free to delete that line. I'm still not sure that was the right call, but it's possible to kill yourself with this card if played incorrectly, so I figured it was best not to chance it. I gave the Phyrexian Delver SVar:RemAIDeck:True. That may result in some odd corner case bugs, but I'm hoping they aren't bad enough to send this guy back to the locker room. Thank you to the dev(s) who made that happen! I didn't know a way to implement the "if it's a creature" clause on the zombie-type-granting, so I didn't. Lim-Dul the Necromancer was the first thing I thought of when I saw that the Animate AF could grant creature types. I ignored the accent on the U in Lim-Dul's name, as usual. Add it to your pics/tokens folder for -1/-1-giving fun.Īll tested and working. Looks more like Gollum to me, but what the heck. Plus a bonus Festering Goblin token, for the Exhumer, which I cribbed from some website. Zombie Pack 4: "It's Not The Same As Killing The Dead Ones, Daddy!", with which title we separate the tier 2 zombie nerds from the posers.
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